Just to prove I haven't been neglecting my hobby, here's my latest project:
Necromunda - Scavvies
Scavvies are the utter dregs of society in the Underhive, the lowest of the low. Exiled from even the shady realm of House gangs and "respectable" Underhive communities, the Scavvies are a wretched lot (and often mutants to one degree or another, and even practice cannibalism in times of need). They are scavengers of the worst areas of the Underhive, and occasionally will rally around a particularly cunning and ruthless leader to threaten settlements and raid more lucrative targets.
Gameplay-wise, I've never gotten a chance to play with Scavvies, but their tactics seem to center around using larger numbers of troops. The basic Scavvy (which form the core of the gang) are 25 creds, which is the same price as a standard gang's Juves. Unfortunately, Scavvies tend to suck, and their weapons are twice as likely to fail (1 in 3 chance, versus 1 in 6 with other gangs). On top of that, cash is hard to come by, as they're an Outlander gang and are limited to holding only one Territory at a time. I know they got changed up a bit in the newer incarnation of Necromunda, so I'll have to read through the rules for them again.
There are a couple of Scalies (in the back), a few of mutants (two Claws and one Extra Arm), and even a couple of Plague Zombies (over on the right). One thing of note is that Scavvies don't seem to have an option for shotguns anymore, but they have a worse alternative called a scattergun. Fortunately, they pretty much look the same, so I don't have to go modding a lot of minis. I may add a few more mutations to the mix, as they seem like some pretty effective (and characterful) options for the gang.
I actually have a few more Scavvies on top of this which need to be assembled & primed. They are the new "modular" molds, which come with multiple weapon options. Hopefully that will help round out the gang and bulk it up to be a force to be feared due to sheer numbers, if not for the skill of the individuals.